Where I would differ with you would be on the subject of the listening room being much of a factor at all in picking up what you are calling "ambient cues" in the recording. The listening room is of course a big factor in the sound of a system as a whole, however I would disagree that it has much effect on this specific issue
Learsfool I have some thoughts that bear on your view that the listening room doesn't have much effect on creating the illusion that you are there.
As I mentioned in a previous post, my view is that ambient cues are the principal determinant of the illusion that you are there. The ambient cues of the recording are the most important. But the ambient cues of the listening room are, in my view, quite significant. Before I say exactly how, I should say
A FEW WORDS ABOUT AMBIENT CUES:
So far, I have not defined ambient cue. Heres a stab at it:
Ambient cue: Audible information about the features of a physical space.
Ambient cues provide information about features of a physical space like: size, shape, materials, and object position. Ambient cues are contained in the relations between direct and indirect sound, including: relative amplitude, relative duration, relative phase, relative frequency content, relative harmonic content.
In an anechoic chamber, there is (virtually) no indirect sound, and hence (virtually) no ambient cues. In the real world, there are an abundance of ambient cues. So much so, that animals, and to a lesser extent humans, can use those ambient cues to
echolocate. The point is that, in virtually all physical spaces, ambient cues are ubiquitous and highly informative. This brings me to
THE IMPORTANCE OF AMBIENT CUES IN THE LISTENING ROOM:
Every listening room contains an abundance of ambient cues. The specific characteristics of those ambient cues are relevant to the audiophile, for the following reason:
During playback, the ambient cues of the recording space are COMBINED with the ambient cues of the listening space.
The combination of the ambient cues of the recording space with the ambient cues of the listening space creates, in effect, a NEW SET OF AMBIENT CUES. I will call this new set of ambient cues the playback space. In other words:
Recording space + Listening space = Playback space
The playback space is what the audiophile actually hears at the listening position. It is the combination of the ambient cues of the recording space and the ambient cues of the listening space.
When trying to create the illusion that you are there, an audiophile tries to create a playback space whose ambient cues are as close as possible to the ambient cues of the recording space. As I see it, there are two possible ways to go about this:
1. Construct a listening space whose ambient cues resemble the ambient cues of the recording space.
2. Construct a listening space that minimizes ambient cues.
The first approach is largely impractical, especially for those who listen to a wide array of music with vastly different recording spaces. However, I did read about one
Rives audio customer who approached Rives with the request to build 4 different listening spaces, each optimized for one of four different types of music - symphonic, jazz, vocals, and rock. The far more practical approach is to minimize the ambient cues of the listening space. But this can be done only up to a point, since ambient cues in the listening space are essential for creating a realistic soundstage, another crucial factor in creating the illusion that you are there. This creates something of a dilemma for the audiophile:
To the extent that he constructs a listening space whose ambient cues resemble the ambient cues of a particular recording space, his listening room will be optimized for only one type of recording. To the extent that he constructs a listening space that minimizes ambient cues, he will diminish the realism of his soundstage.
The way out of this dilemma is some kind of balance between the two approaches. The exact nature of that balance probably varies from room to room, recording to recording, and listener to listener. But I suspect that there are some generalizations to be made. Otherwise companies like Rives wouldn't be in business.
Regardless of which approach is taken, the inescapable fact is that the ambient cues of the recording space will always be combined with the ambient cues of the listening space, to create the ambient cues the listener actually hears at the listening position (what I am calling the playback space). The only way to escape this fact is to listen through headphones or in an anechoic chamber, both of which are great for hearing the ambient cues of the recording, but lousy at creating the illusion that you are there.