First USB is ubiquitous. Meaning that it is friggin everywhere on everything. Billions of USB ports and devices out there. Obviously implementation is a concern but at the end of the day it either works or it doesn't work.
When you start to think about all this, you need to get your head around this idea of a world market that is all based on standards - no one can sell crap that doesn't work... and outsourcing and out assembly is the name of the game - not just for price but for speed and flexibility and shipping considerations...
As far as why people develop for a Mac it is most likely not because of the USB implementation. Developing for Mac means walking on about 95% of the market. Unless the application is so specialized that the customer is going to buy a computer just to run it.
Much more likely that the Mac OS offers other benefits as a platform, certain APIs etc. You need to take that kind of stuff with a big grain of salt - the Blue Side is filled with misinformation and urban myths.
Don't know about hi and lo quality ports. There are two standards USB1.1 and USB2.0 Difference is in bandwidth and rate. For audio 1.1 is fine
The other difference I am aware of is that not all USB ports have sufficient power for all units. For instance the Mac keyboard has USB ports but they won't run everything - you get a warning and then you move back to the tower.
Hard to say if Leopard will deliver better audio then Tiger. You'll do just fine with Tiger.
From what I have read, though it handles the drivers differently, Vista is not a particular improvement on XP in the audio space. But its all what you're used to - and what else you want to do with the machine.
Audio playback doesn't take much computational power, lots of people use their oldest machine as a music server and save the horsepower for where they need it.
When you start to think about all this, you need to get your head around this idea of a world market that is all based on standards - no one can sell crap that doesn't work... and outsourcing and out assembly is the name of the game - not just for price but for speed and flexibility and shipping considerations...
As far as why people develop for a Mac it is most likely not because of the USB implementation. Developing for Mac means walking on about 95% of the market. Unless the application is so specialized that the customer is going to buy a computer just to run it.
Much more likely that the Mac OS offers other benefits as a platform, certain APIs etc. You need to take that kind of stuff with a big grain of salt - the Blue Side is filled with misinformation and urban myths.
Don't know about hi and lo quality ports. There are two standards USB1.1 and USB2.0 Difference is in bandwidth and rate. For audio 1.1 is fine
The other difference I am aware of is that not all USB ports have sufficient power for all units. For instance the Mac keyboard has USB ports but they won't run everything - you get a warning and then you move back to the tower.
Hard to say if Leopard will deliver better audio then Tiger. You'll do just fine with Tiger.
From what I have read, though it handles the drivers differently, Vista is not a particular improvement on XP in the audio space. But its all what you're used to - and what else you want to do with the machine.
Audio playback doesn't take much computational power, lots of people use their oldest machine as a music server and save the horsepower for where they need it.

