As to Ben's question, how can you get a sonic image outside the speakers, I guess I'm more surprised by soundstage height and depth. There, you also get sounds that are not right on the line segment between the speakers, but your system doesn't even get to use left-right ear differences to perform that magic. If you play your music through Monaural, you'll still hear height and depth, although in comparison with also having the side-to-side information available, it seems kind of dull. If you have an instrumental voice only through, say, the left channel, the instrument will seem like it's positioned at the left speaker. But, paradoxically, if you also have that instrument coming through the right channel, faintly and with the right quality and time relationship to give the proper spatial cues, you can push the instrument's position out past the left speaker. At least, that seems to me to be the way it works. It's easy to see how these subtle spatial cues can get trashed accidentally or deliberately in the recording process and also lost in the playback process. Obviously, I agree with Sedond on this one. Sure, room reflections do all kinds of things to the sound and soundstage, but I think it's accurate reproduction of spatial cues that produces a good soundstage. If surface reflections generated soundstage, why haven't I ever heard instruments or voices coming from the floor?
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- 48 posts total
- 48 posts total